


#Star citizen 3.14 generator#
However, we have removed a couple of non-player facing delays and tried to split the generator sizes for certain ship classes. The changes to shields are not extensive for the initial release. It also includes balancing shields by giving fighters faster regeneration and allowing smaller ships to grind through larger ships’ shields rather than battling against instant regeneration. The goal is to make players feel more in control of their shields via the Power Triangle. The current stats may be subject to change, as our goal is to achieve a fun combat experience where your decisions as a pilot have a meaningful impact in battle.

We’ll review your comments and, along with the data we collect from the game servers, incorporate them into the next iteration of the balancing process. So, please check out the changes in-game, put them through their paces, and share your feedback. Of course, you can still customize your ships’ loadouts to suit your individual playstyle best, and we’re eager to take a closer look at your loadouts. Some changes are significant and affect the default loadouts of many fighters to better suit their intended role in the ‘verse. With the introduction of Capacitor Gameplay/Energy Management v2 and Missile Operator Mode, the team took the opportunity to review and rebalance almost all combat stats for Star Citizen’s ship weapons and shields.
#Star citizen 3.14 Patch#
Hello everyone, and welcome to the first Alpha 3.14 Patch Watch, where you’ll get an in-depth look at the upcoming first balance pass to ship shields and weapons.
