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Star citizen 3.14
Star citizen 3.14












star citizen 3.14
  1. #Star citizen 3.14 generator#
  2. #Star citizen 3.14 Patch#

  • A lot of time dynamics in the shield regen process have been removed to make it easier to predict when the shields will be up again.
  • Shield hardening has been removed as it did not produce interesting gameplay choices.
  • star citizen 3.14

  • Shield generators in the same class temporarily all have the same stats to aid the initial balancing pass.
  • Typically used on heavy multi-crew ships, such as the ReclaimerĪdditionally, the following changes apply:.
  • Typically used on heavy fighters and larger ships, such as the Vanguard and Freelancer.
  • Regardless of the current SDF based technology or the prior implementation the hit detection is still divided up into “faces” so think of the Bubble shields having a single face that a hit from any side will deplete.)
  • Bubble shields only ( Bubble is just the term we use (and used prior to SC Alpha 3.0 when they were last in the game) for a shield setup which technically only has one face.
  • Typically used on small fighters and transporters, such as the Gladius.
  • No changes, as these sizes are only used by vehicle-specific shield generators.
  • #Star citizen 3.14 generator#

    However, we have removed a couple of non-player facing delays and tried to split the generator sizes for certain ship classes. The changes to shields are not extensive for the initial release. It also includes balancing shields by giving fighters faster regeneration and allowing smaller ships to grind through larger ships’ shields rather than battling against instant regeneration. The goal is to make players feel more in control of their shields via the Power Triangle. The current stats may be subject to change, as our goal is to achieve a fun combat experience where your decisions as a pilot have a meaningful impact in battle.

    star citizen 3.14

    We’ll review your comments and, along with the data we collect from the game servers, incorporate them into the next iteration of the balancing process. So, please check out the changes in-game, put them through their paces, and share your feedback. Of course, you can still customize your ships’ loadouts to suit your individual playstyle best, and we’re eager to take a closer look at your loadouts. Some changes are significant and affect the default loadouts of many fighters to better suit their intended role in the ‘verse. With the introduction of Capacitor Gameplay/Energy Management v2 and Missile Operator Mode, the team took the opportunity to review and rebalance almost all combat stats for Star Citizen’s ship weapons and shields.

    #Star citizen 3.14 Patch#

    Hello everyone, and welcome to the first Alpha 3.14 Patch Watch, where you’ll get an in-depth look at the upcoming first balance pass to ship shields and weapons.














    Star citizen 3.14